Countless islands make up the lands of Rhas Cayerne, from mighty lands reaching hundreds of miles to small, barren rocks home to little but birds. Five central islands are considered its most important, however.
The northernmost island, Dol Mynan means “Home of Hills” in the ancient tongue. Famed for its harsh, uneven terrain, it sports few mountains but many hills and valleys, rocks and ridges. The giants were cruel to Dol Mynan, and made many rifts and tears in it, giving it a scarred, harsh appearance. Dol Mynan is dominated by the Rhashaan highlanders, and most of its inhabitants live in isolated clans or in keeps dotting the shore. A few cities do exist on Dol Mynan, primarily along its southern coast: Val Vishag, with ancient stone monsters carved from dour stone, and Yakalku, a beautiful city of marble said to have been founded by the First Heroes. Dun Creagh is located here, along the northern shores of the island.
East and south of Dol Mynan lies Dol Tanmor, “Home of Herds”. A single, dead volcano dominates the island, and around it the lands are relatively flat and fertile. A Blessed Isle in miniature, it’s home to rich pastures and vast herds of sheep and horses, as well as farms of the settled Rhashaan and Cayerne that inhabit it. Traditionally, the Rhashaan of the island live as herders and sailors, while the Cayerne live as farmers, merchants and artisans – but here, the peoples have interbred so much as to be almost indistinguishable. The capital of all Rhas Cayerne, Cinulu, is located on this island. Cinulu is a vast port-city, carved into the side of the island in a natural harbor, and sports both vast marketplaces, slums, and the now empty palace of the Sovereign. Many other cities and towns dot the bountiful coasts of the island.
Wild Cerewyth is the westernmost island, and consequently considered touched by the sea. The name “Cerewyth” means “Wild woods”; most people call it ‘wild cerewyth’ nonetheless, and speak of it with a measure of reverence. The Sendayi who survived the Great Contagion did so by hiding in the depths of the forests that cover the entire island, and many strange and isolated druidic clans still dwell deep within the wilds. Rhashaan and Cayerne settlers live only on the shores, and even then almost exclusively on the northern and southern ends of the island. There are no cities here, but North Cerewyth and South Cerewyth have enough civilized folk in them to drive a modest amount of trade.
“The Teeth of Bone”, Mor Morrosh, is a harsh and stony island, even by Rhas Cayerne standards. Located far to the south, it is the warmest of the islands but not especially fertile, still volcanically active and covered in hot springs as well as jagged rock formations. Where the soil permits, farmers grow wheat as well as olives, wine, and other luxuries, but such fertile lands are mostly inland in former volcanic basins, making trade difficult. Goat-herds traverse difficult and half-forgotten paths between the jagged mountains, and sages and mystics dwell tend to rocky temples, keeping mysterious oaths. A single city, Sand’s Hearth, sees commerce with the other islands, located in a shallow bay where only flat-bottomed vessels can go.
Far tinier than the other four islands, the Godspear is mostly important for two reasons: Its religious significance, and its majestic appearance. The Godspear is a black, sharp, steep mountain rising like a spear thrust from the water, many hundreds of feet above the ocean. To even reach the shore, sailors must moor at craggy and unforgiving cliffs, and climb rope-ladders to the dwellings that have been carved out of its sides. Only the Oathkeepers and the excessively religious go here, for the mountain stretches towards Heaven and its caves reach deep into the Underworld. It is known that the Godspear is a place where one can seek audience with any manner of god or spirit, even the ones of Heaven or Hell, and petition for a pact with them. At the very top of the Godspear sits a mysterious, ancient temple to nameless, forgotten gods, carved out of black stone. No mortal man or woman could climb so high, but it is said certain forgotten tunnels and stairways allow entry, to those who know their way. Nobody goes to the Godspear without a good reason; the few who reside there live as monks, tending to the ladders and giving shelter to visitors. Nothing will grow on the Godspear, so they are reliant on the gifts of pilgrims and what bounties they can find in the sea.
Tir Na Nóg
The sixth major island of Rhas Cayerne, Tir Na Nóg appears mostly in stories. It was a rich, bountiful and pleasant island, with many lakes, beautiful forests and green fields. Clover grew there in great amounts, and its people were said to be unusually lucky, with great skill and success in battle.
But Tir Na Nóg was lost. Mab, the Queen of Air and Darkness, seduced its lairds and dragged it into the Wyld. Tir Na Nóg is still out there, a beautiful emerald isle, somewhere in the West. Visitors can survive there, and it is said men still live on it, but its oaths and rules are strange and inhuman, and nothing there is quite right. Those who visit Tir Na Nóg may return decades or even centuries later – if they return at all – or grow old and crooked in but a day’s time. Mab rules the island with an iron fist, and her word there is law.